We used a point of view shot the whole way through our film, records the scene from the particular players viewpoint. the audience can see the event from the players eyes, makes the viewers feel more involved.
The use of the point of view shot doesn't change, but we used a cut to show the change of location. The whole thing was in the viewpoint of the actor, we never saw the main character that what makes it mysterious. We didn't use any other shots because we wanted it to look shaky and natural.
We did use ambient sound to make it seem more realistic, didn't remove anything. More natural, with the squeaks of the shoes, breathing into the camera, the rustling of clothes. We did add some diegetic sound when editing, do exaggerate the ambient sounds we had before to help create emotion, the panic. Such as the whistling of the wind, and the heaviness of footsteps or breathing.
Used a cut when switching shots to change location.
The lighting was all natural, we didn't use any lighting equipment although when editing we did alter the brightness because we filmed during the day but the film was set during the evening when it was dark, so we did change the lighting slightly, also we added a blue tone to create the effect of moonlight.